[Author]
Author = A.R Scorpion
[Description]
Description = Subscribe ~r~A.R Scorpion ~w~Youtube Channel and ~g~Suggest ~w~me more missions
[Objectives]
Objectivescount = 4

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 1969.296
Objectives[0]positionY = 3837.389
Objectives[0]positionZ = 31.9982
Objectives[0]Heading = 300
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 7
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = True
Objectives[0]COMPONENT_FACE_DRAWABLE = 3
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 14
Objectives[0]COMPONENT_HEAD_TEXTURE = 4
Objectives[0]COMPONENT_HAIR_DRAWABLE = 3
Objectives[0]COMPONENT_HAIR_TEXTURE = 4
Objectives[0]COMPONENT_TORSO_DRAWABLE = 22
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 9
Objectives[0]COMPONENT_LEGS_TEXTURE = 10
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 22
Objectives[0]COMPONENT_FEET_TEXTURE = 2
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 3
Objectives[0]COMPONENT_TORSO2_TEXTURE = 13
Objectives[0]PROP_HATS_INDEX = 0
Objectives[0]PROP_HATS_TEXTURE = 2
Objectives[0]PROP_GLASSES_INDEX = 0
Objectives[0]PROP_GLASSES_TEXTURE = 0
Objectives[0]PROP_EARS_INDEX = 2
Objectives[0]PROP_EARS_TEXTURE = 0
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 117
Objectives[0]Weapon0 = MG
Objectives[0]Weapon1 = Knife
Objectives[0]Weapon2 = Pistol50
Objectives[0]Weapon3 = ProximityMine
Objectives[0]Weapon4 = AdvancedRifle
Objectives[0]Weapon5 = MiniSMG
Objectives[0]Weapon6 = MetalDetector
Objectives[0]Weapon7 = MetalDetector
Objectives[0]Weapon8 = MetalDetector
Objectives[0]Weapon9 = MetalDetector
Objectives[0]Weapon10 = MetalDetector
Objectives[0]Weapon11 = MetalDetector
Objectives[0]Weapon12 = MetalDetector
Objectives[0]Weapon13 = MetalDetector
Objectives[0]Weapon14 = MetalDetector
Objectives[0]Weapon15 = MetalDetector
Objectives[0]Weapon16 = MetalDetector
Objectives[0]Weapon17 = MetalDetector
Objectives[0]Weapon18 = MetalDetector
Objectives[0]Weapon19 = MetalDetector
Objectives[0]Weapon20 = MetalDetector
Objectives[0]Weapon21 = MetalDetector
Objectives[0]Weapon22 = MetalDetector
Objectives[0]Weapon23 = MetalDetector
Objectives[0]Weapon24 = MetalDetector
Objectives[0]Weapon25 = MetalDetector
Objectives[0]Weapon26 = MetalDetector
Objectives[0]Weapon27 = MetalDetector
Objectives[0]Weapon28 = MetalDetector
Objectives[0]Weapon29 = MetalDetector
Objectives[0]Weapon30 = MetalDetector
Objectives[0]Weapon31 = MetalDetector
Objectives[0]Weapon32 = MetalDetector
Objectives[0]Weapon33 = MetalDetector
Objectives[0]Weapon34 = MetalDetector
Objectives[0]Weapon35 = MetalDetector
Objectives[0]Weapon36 = MetalDetector
Objectives[0]Weapon37 = MetalDetector
Objectives[0]Weapon38 = MetalDetector
Objectives[0]Weapon39 = MetalDetector
Objectives[0]Weapon40 = MetalDetector
Objectives[0]Weapon41 = MetalDetector
Objectives[0]Weapon42 = MetalDetector
Objectives[0]Weapon43 = MetalDetector
Objectives[0]Weapon44 = MetalDetector
Objectives[0]Weapon45 = MetalDetector
Objectives[0]Weapon46 = MetalDetector
Objectives[0]Weapon47 = MetalDetector
Objectives[0]Weapon48 = MetalDetector
Objectives[0]Weapon49 = MetalDetector
Objectives[0]Weapon50 = MetalDetector
Objectives[0]Weapon51 = MetalDetector
Objectives[0]Weapon52 = MetalDetector
Objectives[0]Weapon53 = MetalDetector
Objectives[0]Weapon54 = MetalDetector
Objectives[0]Weapon55 = MetalDetector
Objectives[0]Weapon56 = MetalDetector
Objectives[0]Weapon57 = MetalDetector
Objectives[0]Weapon58 = MetalDetector
Objectives[0]Weapon59 = MetalDetector
Objectives[0]Weapon60 = MetalDetector
Objectives[0]Weapon61 = MetalDetector
Objectives[0]Weapon62 = MetalDetector
Objectives[0]Weapon63 = MetalDetector
Objectives[0]Weapon64 = MetalDetector
Objectives[0]Weapon65 = MetalDetector
Objectives[0]Weapon66 = MetalDetector
Objectives[0]Weapon67 = MetalDetector
Objectives[0]Weapon68 = MetalDetector
Objectives[0]Weapon69 = MetalDetector
Objectives[0]Weapon70 = MetalDetector
Objectives[0]Weapon71 = MetalDetector
Objectives[0]Weapon72 = MetalDetector
Objectives[0]Weapon73 = MetalDetector
Objectives[0]Weapon74 = MetalDetector
Objectives[0]Weapon75 = MetalDetector
Objectives[0]Weapon76 = MetalDetector
Objectives[0]Weapon77 = MetalDetector
Objectives[0]Weapon78 = MetalDetector
Objectives[0]Weapon79 = MetalDetector
Objectives[0]Weapon80 = MetalDetector
Objectives[0]Weapon81 = MetalDetector
Objectives[0]Weapon82 = MetalDetector
Objectives[0]Weapon83 = MetalDetector
Objectives[0]Weapon84 = MetalDetector
Objectives[0]Weapon85 = MetalDetector
Objectives[0]Weapon86 = MetalDetector
Objectives[0]Weapon87 = MetalDetector
Objectives[0]Weapon88 = MetalDetector
Objectives[0]Weapon89 = MetalDetector
Objectives[0]Weapon90 = MetalDetector
Objectives[0]Weapon91 = MetalDetector
Objectives[0]Weapon92 = MetalDetector
Objectives[0]Weapon93 = MetalDetector
Objectives[0]Weapon94 = MetalDetector
Objectives[0]Weapon95 = MetalDetector
Objectives[0]Weapon96 = MetalDetector
Objectives[0]Weapon97 = MetalDetector
Objectives[0]Weapon98 = MetalDetector
Objectives[0]Weapon99 = MetalDetector
Objectives[0]Weapon100 = MetalDetector
Objectives[0]Weapon101 = MetalDetector
Objectives[0]Weapon102 = MetalDetector
Objectives[0]Weapon103 = MetalDetector
Objectives[0]Weapon104 = MetalDetector
Objectives[0]Weapon105 = MetalDetector
Objectives[0]Weapon106 = MetalDetector
Objectives[0]Weapon107 = MetalDetector
Objectives[0]Weapon108 = MetalDetector
Objectives[0]Weapon109 = MetalDetector
Objectives[0]Weapon110 = MetalDetector
Objectives[0]Weapon111 = MetalDetector
Objectives[0]Weapon112 = AssaultShotgun
Objectives[0]Weapon113 = DoubleBarrelShotgun
Objectives[0]Weapon114 = AssaultSMG
Objectives[0]Weapon115 = SniperRifle
Objectives[0]Weapon116 = VintagePistol
Objectives[0]mission_ActorsCount = 20
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = 1752.389
Objectives[0]mission_Actors[0]positionY = 3288.409
Objectives[0]mission_Actors[0]positionZ = 41.11333
Objectives[0]mission_Actors[0]Heading = 195
Objectives[0]mission_Actors[0]String_Name = g_m_m_korboss_01
Objectives[0]mission_Actors[0]Relationship_Group = Enemy1
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = MiniSMG
Objectives[0]mission_Actors[0]Variation = Random
Objectives[0]mission_Actors[0]Task = 0
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = 1745.458
Objectives[0]mission_Actors[1]positionY = 3295.719
Objectives[0]mission_Actors[1]positionZ = 41.12836
Objectives[0]mission_Actors[1]Heading = 195
Objectives[0]mission_Actors[1]String_Name = g_m_m_korboss_01
Objectives[0]mission_Actors[1]Relationship_Group = Enemy1
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = MiniSMG
Objectives[0]mission_Actors[1]Variation = Random
Objectives[0]mission_Actors[1]Task = 0
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = NONE
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = 1740.049
Objectives[0]mission_Actors[2]positionY = 3293.343
Objectives[0]mission_Actors[2]positionZ = 41.10685
Objectives[0]mission_Actors[2]Heading = 195
Objectives[0]mission_Actors[2]String_Name = g_m_m_korboss_01
Objectives[0]mission_Actors[2]Relationship_Group = Enemy1
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = MiniSMG
Objectives[0]mission_Actors[2]Variation = Random
Objectives[0]mission_Actors[2]Task = 0
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = NONE
Objectives[0]mission_Actors[3]Survive_Number = 0
Objectives[0]mission_Actors[3]Failed_Text = 
Objectives[0]mission_Actors[3]Remove_After = 0
Objectives[0]mission_Actors[3]positionX = 1731.064
Objectives[0]mission_Actors[3]positionY = 3285.826
Objectives[0]mission_Actors[3]positionZ = 41.11043
Objectives[0]mission_Actors[3]Heading = 195
Objectives[0]mission_Actors[3]String_Name = g_m_m_korboss_01
Objectives[0]mission_Actors[3]Relationship_Group = Enemy1
Objectives[0]mission_Actors[3]AddBlip = False
Objectives[0]mission_Actors[3]ShowCone = False
Objectives[0]mission_Actors[3]Invincible = False
Objectives[0]mission_Actors[3]SetHealth = 100
Objectives[0]mission_Actors[3]DieFromHeadShot = True
Objectives[0]mission_Actors[3]CanExitVehicle = True
Objectives[0]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[3]AlwaysFight = True
Objectives[0]mission_Actors[3]Seeing_Range = 30
Objectives[0]mission_Actors[3]Hearing_Range = 30
Objectives[0]mission_Actors[3]CombatMovement = Offensive
Objectives[0]mission_Actors[3]weapon = MiniSMG
Objectives[0]mission_Actors[3]Variation = Random
Objectives[0]mission_Actors[3]Task = 0
Objectives[0]mission_Actors[3]Task_Guard_Range = 5
Objectives[0]mission_Actors[3]Task_Stay_In_Range = True
Objectives[0]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[3]Task_Scenario = NONE
Objectives[0]mission_Actors[4]Survive_Number = 0
Objectives[0]mission_Actors[4]Failed_Text = 
Objectives[0]mission_Actors[4]Remove_After = 0
Objectives[0]mission_Actors[4]positionX = 1732.541
Objectives[0]mission_Actors[4]positionY = 3277.281
Objectives[0]mission_Actors[4]positionZ = 41.10925
Objectives[0]mission_Actors[4]Heading = 225
Objectives[0]mission_Actors[4]String_Name = g_m_m_korboss_01
Objectives[0]mission_Actors[4]Relationship_Group = Enemy1
Objectives[0]mission_Actors[4]AddBlip = False
Objectives[0]mission_Actors[4]ShowCone = False
Objectives[0]mission_Actors[4]Invincible = False
Objectives[0]mission_Actors[4]SetHealth = 100
Objectives[0]mission_Actors[4]DieFromHeadShot = True
Objectives[0]mission_Actors[4]CanExitVehicle = True
Objectives[0]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[4]AlwaysFight = True
Objectives[0]mission_Actors[4]Seeing_Range = 30
Objectives[0]mission_Actors[4]Hearing_Range = 30
Objectives[0]mission_Actors[4]CombatMovement = Offensive
Objectives[0]mission_Actors[4]weapon = MiniSMG
Objectives[0]mission_Actors[4]Variation = Random
Objectives[0]mission_Actors[4]Task = 0
Objectives[0]mission_Actors[4]Task_Guard_Range = 5
Objectives[0]mission_Actors[4]Task_Stay_In_Range = True
Objectives[0]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[4]Task_Scenario = NONE
Objectives[0]mission_Actors[5]Survive_Number = 0
Objectives[0]mission_Actors[5]Failed_Text = 
Objectives[0]mission_Actors[5]Remove_After = 0
Objectives[0]mission_Actors[5]positionX = 1746.811
Objectives[0]mission_Actors[5]positionY = 3276.415
Objectives[0]mission_Actors[5]positionZ = 41.1073
Objectives[0]mission_Actors[5]Heading = 195
Objectives[0]mission_Actors[5]String_Name = g_m_m_korboss_01
Objectives[0]mission_Actors[5]Relationship_Group = Enemy1
Objectives[0]mission_Actors[5]AddBlip = False
Objectives[0]mission_Actors[5]ShowCone = False
Objectives[0]mission_Actors[5]Invincible = False
Objectives[0]mission_Actors[5]SetHealth = 100
Objectives[0]mission_Actors[5]DieFromHeadShot = True
Objectives[0]mission_Actors[5]CanExitVehicle = True
Objectives[0]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[5]AlwaysFight = True
Objectives[0]mission_Actors[5]Seeing_Range = 30
Objectives[0]mission_Actors[5]Hearing_Range = 30
Objectives[0]mission_Actors[5]CombatMovement = Offensive
Objectives[0]mission_Actors[5]weapon = MiniSMG
Objectives[0]mission_Actors[5]Variation = Random
Objectives[0]mission_Actors[5]Task = 0
Objectives[0]mission_Actors[5]Task_Guard_Range = 5
Objectives[0]mission_Actors[5]Task_Stay_In_Range = True
Objectives[0]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[5]Task_Scenario = NONE
Objectives[0]mission_Actors[6]Survive_Number = 0
Objectives[0]mission_Actors[6]Failed_Text = 
Objectives[0]mission_Actors[6]Remove_After = 0
Objectives[0]mission_Actors[6]positionX = 1741.593
Objectives[0]mission_Actors[6]positionY = 3282.299
Objectives[0]mission_Actors[6]positionZ = 41.09501
Objectives[0]mission_Actors[6]Heading = 195
Objectives[0]mission_Actors[6]String_Name = g_m_m_korboss_01
Objectives[0]mission_Actors[6]Relationship_Group = Enemy1
Objectives[0]mission_Actors[6]AddBlip = False
Objectives[0]mission_Actors[6]ShowCone = False
Objectives[0]mission_Actors[6]Invincible = False
Objectives[0]mission_Actors[6]SetHealth = 100
Objectives[0]mission_Actors[6]DieFromHeadShot = True
Objectives[0]mission_Actors[6]CanExitVehicle = True
Objectives[0]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[6]AlwaysFight = True
Objectives[0]mission_Actors[6]Seeing_Range = 30
Objectives[0]mission_Actors[6]Hearing_Range = 30
Objectives[0]mission_Actors[6]CombatMovement = Offensive
Objectives[0]mission_Actors[6]weapon = MiniSMG
Objectives[0]mission_Actors[6]Variation = Random
Objectives[0]mission_Actors[6]Task = 0
Objectives[0]mission_Actors[6]Task_Guard_Range = 5
Objectives[0]mission_Actors[6]Task_Stay_In_Range = True
Objectives[0]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[6]Task_Scenario = NONE
Objectives[0]mission_Actors[7]Survive_Number = 0
Objectives[0]mission_Actors[7]Failed_Text = 
Objectives[0]mission_Actors[7]Remove_After = 0
Objectives[0]mission_Actors[7]positionX = 1736.138
Objectives[0]mission_Actors[7]positionY = 3282.774
Objectives[0]mission_Actors[7]positionZ = 41.12085
Objectives[0]mission_Actors[7]Heading = 195
Objectives[0]mission_Actors[7]String_Name = g_m_m_korboss_01
Objectives[0]mission_Actors[7]Relationship_Group = Enemy1
Objectives[0]mission_Actors[7]AddBlip = False
Objectives[0]mission_Actors[7]ShowCone = False
Objectives[0]mission_Actors[7]Invincible = False
Objectives[0]mission_Actors[7]SetHealth = 100
Objectives[0]mission_Actors[7]DieFromHeadShot = True
Objectives[0]mission_Actors[7]CanExitVehicle = True
Objectives[0]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[7]AlwaysFight = True
Objectives[0]mission_Actors[7]Seeing_Range = 30
Objectives[0]mission_Actors[7]Hearing_Range = 30
Objectives[0]mission_Actors[7]CombatMovement = Offensive
Objectives[0]mission_Actors[7]weapon = MiniSMG
Objectives[0]mission_Actors[7]Variation = Random
Objectives[0]mission_Actors[7]Task = 0
Objectives[0]mission_Actors[7]Task_Guard_Range = 5
Objectives[0]mission_Actors[7]Task_Stay_In_Range = True
Objectives[0]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[7]Task_Scenario = NONE
Objectives[0]mission_Actors[8]Survive_Number = 0
Objectives[0]mission_Actors[8]Failed_Text = 
Objectives[0]mission_Actors[8]Remove_After = 0
Objectives[0]mission_Actors[8]positionX = 1757.369
Objectives[0]mission_Actors[8]positionY = 3280.113
Objectives[0]mission_Actors[8]positionZ = 41.12144
Objectives[0]mission_Actors[8]Heading = 195
Objectives[0]mission_Actors[8]String_Name = g_m_m_korboss_01
Objectives[0]mission_Actors[8]Relationship_Group = Enemy1
Objectives[0]mission_Actors[8]AddBlip = False
Objectives[0]mission_Actors[8]ShowCone = False
Objectives[0]mission_Actors[8]Invincible = False
Objectives[0]mission_Actors[8]SetHealth = 100
Objectives[0]mission_Actors[8]DieFromHeadShot = True
Objectives[0]mission_Actors[8]CanExitVehicle = True
Objectives[0]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[8]AlwaysFight = True
Objectives[0]mission_Actors[8]Seeing_Range = 30
Objectives[0]mission_Actors[8]Hearing_Range = 30
Objectives[0]mission_Actors[8]CombatMovement = Offensive
Objectives[0]mission_Actors[8]weapon = MiniSMG
Objectives[0]mission_Actors[8]Variation = Random
Objectives[0]mission_Actors[8]Task = 0
Objectives[0]mission_Actors[8]Task_Guard_Range = 5
Objectives[0]mission_Actors[8]Task_Stay_In_Range = True
Objectives[0]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[8]Task_Scenario = NONE
Objectives[0]mission_Actors[9]Survive_Number = 0
Objectives[0]mission_Actors[9]Failed_Text = 
Objectives[0]mission_Actors[9]Remove_After = 0
Objectives[0]mission_Actors[9]positionX = 1746.765
Objectives[0]mission_Actors[9]positionY = 3283.514
Objectives[0]mission_Actors[9]positionZ = 41.07479
Objectives[0]mission_Actors[9]Heading = 195
Objectives[0]mission_Actors[9]String_Name = g_m_y_korean_01
Objectives[0]mission_Actors[9]Relationship_Group = Enemy1
Objectives[0]mission_Actors[9]AddBlip = False
Objectives[0]mission_Actors[9]ShowCone = False
Objectives[0]mission_Actors[9]Invincible = False
Objectives[0]mission_Actors[9]SetHealth = 100
Objectives[0]mission_Actors[9]DieFromHeadShot = True
Objectives[0]mission_Actors[9]CanExitVehicle = True
Objectives[0]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[9]AlwaysFight = True
Objectives[0]mission_Actors[9]Seeing_Range = 30
Objectives[0]mission_Actors[9]Hearing_Range = 30
Objectives[0]mission_Actors[9]CombatMovement = Offensive
Objectives[0]mission_Actors[9]weapon = AssaultRifle
Objectives[0]mission_Actors[9]Variation = Random
Objectives[0]mission_Actors[9]Task = 0
Objectives[0]mission_Actors[9]Task_Guard_Range = 5
Objectives[0]mission_Actors[9]Task_Stay_In_Range = True
Objectives[0]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[9]Task_Scenario = NONE
Objectives[0]mission_Actors[10]Survive_Number = 0
Objectives[0]mission_Actors[10]Failed_Text = 
Objectives[0]mission_Actors[10]Remove_After = 0
Objectives[0]mission_Actors[10]positionX = 1736.858
Objectives[0]mission_Actors[10]positionY = 3287.651
Objectives[0]mission_Actors[10]positionZ = 41.13715
Objectives[0]mission_Actors[10]Heading = 195
Objectives[0]mission_Actors[10]String_Name = g_m_y_korean_01
Objectives[0]mission_Actors[10]Relationship_Group = Enemy1
Objectives[0]mission_Actors[10]AddBlip = False
Objectives[0]mission_Actors[10]ShowCone = False
Objectives[0]mission_Actors[10]Invincible = False
Objectives[0]mission_Actors[10]SetHealth = 100
Objectives[0]mission_Actors[10]DieFromHeadShot = True
Objectives[0]mission_Actors[10]CanExitVehicle = True
Objectives[0]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[10]AlwaysFight = True
Objectives[0]mission_Actors[10]Seeing_Range = 30
Objectives[0]mission_Actors[10]Hearing_Range = 30
Objectives[0]mission_Actors[10]CombatMovement = Offensive
Objectives[0]mission_Actors[10]weapon = AssaultRifle
Objectives[0]mission_Actors[10]Variation = Random
Objectives[0]mission_Actors[10]Task = 0
Objectives[0]mission_Actors[10]Task_Guard_Range = 5
Objectives[0]mission_Actors[10]Task_Stay_In_Range = True
Objectives[0]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[10]Task_Scenario = NONE
Objectives[0]mission_Actors[11]Survive_Number = 0
Objectives[0]mission_Actors[11]Failed_Text = 
Objectives[0]mission_Actors[11]Remove_After = 0
Objectives[0]mission_Actors[11]positionX = 1732.649
Objectives[0]mission_Actors[11]positionY = 3290.25
Objectives[0]mission_Actors[11]positionZ = 41.14642
Objectives[0]mission_Actors[11]Heading = 305
Objectives[0]mission_Actors[11]String_Name = g_m_y_korean_01
Objectives[0]mission_Actors[11]Relationship_Group = Enemy1
Objectives[0]mission_Actors[11]AddBlip = False
Objectives[0]mission_Actors[11]ShowCone = False
Objectives[0]mission_Actors[11]Invincible = False
Objectives[0]mission_Actors[11]SetHealth = 100
Objectives[0]mission_Actors[11]DieFromHeadShot = True
Objectives[0]mission_Actors[11]CanExitVehicle = True
Objectives[0]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[11]AlwaysFight = True
Objectives[0]mission_Actors[11]Seeing_Range = 30
Objectives[0]mission_Actors[11]Hearing_Range = 30
Objectives[0]mission_Actors[11]CombatMovement = Offensive
Objectives[0]mission_Actors[11]weapon = AssaultRifle
Objectives[0]mission_Actors[11]Variation = Random
Objectives[0]mission_Actors[11]Task = 0
Objectives[0]mission_Actors[11]Task_Guard_Range = 5
Objectives[0]mission_Actors[11]Task_Stay_In_Range = True
Objectives[0]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[11]Task_Scenario = NONE
Objectives[0]mission_Actors[12]Survive_Number = 0
Objectives[0]mission_Actors[12]Failed_Text = 
Objectives[0]mission_Actors[12]Remove_After = 0
Objectives[0]mission_Actors[12]positionX = 1724.572
Objectives[0]mission_Actors[12]positionY = 3285.938
Objectives[0]mission_Actors[12]positionZ = 41.11314
Objectives[0]mission_Actors[12]Heading = 195
Objectives[0]mission_Actors[12]String_Name = g_m_y_korean_01
Objectives[0]mission_Actors[12]Relationship_Group = Enemy1
Objectives[0]mission_Actors[12]AddBlip = False
Objectives[0]mission_Actors[12]ShowCone = False
Objectives[0]mission_Actors[12]Invincible = False
Objectives[0]mission_Actors[12]SetHealth = 100
Objectives[0]mission_Actors[12]DieFromHeadShot = True
Objectives[0]mission_Actors[12]CanExitVehicle = True
Objectives[0]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[12]AlwaysFight = True
Objectives[0]mission_Actors[12]Seeing_Range = 30
Objectives[0]mission_Actors[12]Hearing_Range = 30
Objectives[0]mission_Actors[12]CombatMovement = Offensive
Objectives[0]mission_Actors[12]weapon = AssaultRifle
Objectives[0]mission_Actors[12]Variation = Random
Objectives[0]mission_Actors[12]Task = 0
Objectives[0]mission_Actors[12]Task_Guard_Range = 5
Objectives[0]mission_Actors[12]Task_Stay_In_Range = True
Objectives[0]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[12]Task_Scenario = NONE
Objectives[0]mission_Actors[13]Survive_Number = 0
Objectives[0]mission_Actors[13]Failed_Text = 
Objectives[0]mission_Actors[13]Remove_After = 0
Objectives[0]mission_Actors[13]positionX = 1730.295
Objectives[0]mission_Actors[13]positionY = 3275.95
Objectives[0]mission_Actors[13]positionZ = 41.12033
Objectives[0]mission_Actors[13]Heading = 194.9998
Objectives[0]mission_Actors[13]String_Name = g_m_y_korean_01
Objectives[0]mission_Actors[13]Relationship_Group = Enemy1
Objectives[0]mission_Actors[13]AddBlip = False
Objectives[0]mission_Actors[13]ShowCone = False
Objectives[0]mission_Actors[13]Invincible = False
Objectives[0]mission_Actors[13]SetHealth = 100
Objectives[0]mission_Actors[13]DieFromHeadShot = True
Objectives[0]mission_Actors[13]CanExitVehicle = True
Objectives[0]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[13]AlwaysFight = True
Objectives[0]mission_Actors[13]Seeing_Range = 30
Objectives[0]mission_Actors[13]Hearing_Range = 30
Objectives[0]mission_Actors[13]CombatMovement = Offensive
Objectives[0]mission_Actors[13]weapon = AssaultRifle
Objectives[0]mission_Actors[13]Variation = Random
Objectives[0]mission_Actors[13]Task = 0
Objectives[0]mission_Actors[13]Task_Guard_Range = 5
Objectives[0]mission_Actors[13]Task_Stay_In_Range = True
Objectives[0]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[13]Task_Scenario = NONE
Objectives[0]mission_Actors[14]Survive_Number = 0
Objectives[0]mission_Actors[14]Failed_Text = 
Objectives[0]mission_Actors[14]Remove_After = 0
Objectives[0]mission_Actors[14]positionX = 1755.2
Objectives[0]mission_Actors[14]positionY = 3272.735
Objectives[0]mission_Actors[14]positionZ = 41.19037
Objectives[0]mission_Actors[14]Heading = 200
Objectives[0]mission_Actors[14]String_Name = g_m_y_korean_01
Objectives[0]mission_Actors[14]Relationship_Group = Enemy1
Objectives[0]mission_Actors[14]AddBlip = False
Objectives[0]mission_Actors[14]ShowCone = False
Objectives[0]mission_Actors[14]Invincible = False
Objectives[0]mission_Actors[14]SetHealth = 100
Objectives[0]mission_Actors[14]DieFromHeadShot = True
Objectives[0]mission_Actors[14]CanExitVehicle = True
Objectives[0]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[14]AlwaysFight = True
Objectives[0]mission_Actors[14]Seeing_Range = 30
Objectives[0]mission_Actors[14]Hearing_Range = 30
Objectives[0]mission_Actors[14]CombatMovement = Offensive
Objectives[0]mission_Actors[14]weapon = AssaultRifle
Objectives[0]mission_Actors[14]Variation = Random
Objectives[0]mission_Actors[14]Task = 0
Objectives[0]mission_Actors[14]Task_Guard_Range = 5
Objectives[0]mission_Actors[14]Task_Stay_In_Range = True
Objectives[0]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[14]Task_Scenario = NONE
Objectives[0]mission_Actors[15]Survive_Number = 0
Objectives[0]mission_Actors[15]Failed_Text = 
Objectives[0]mission_Actors[15]Remove_After = 0
Objectives[0]mission_Actors[15]positionX = 1758.705
Objectives[0]mission_Actors[15]positionY = 3285.384
Objectives[0]mission_Actors[15]positionZ = 41.14488
Objectives[0]mission_Actors[15]Heading = 200
Objectives[0]mission_Actors[15]String_Name = g_m_y_korean_02
Objectives[0]mission_Actors[15]Relationship_Group = Enemy1
Objectives[0]mission_Actors[15]AddBlip = False
Objectives[0]mission_Actors[15]ShowCone = False
Objectives[0]mission_Actors[15]Invincible = False
Objectives[0]mission_Actors[15]SetHealth = 100
Objectives[0]mission_Actors[15]DieFromHeadShot = True
Objectives[0]mission_Actors[15]CanExitVehicle = True
Objectives[0]mission_Actors[15]CanFightArmedPedsWhenNotArmed = False
Objectives[0]mission_Actors[15]AlwaysFight = True
Objectives[0]mission_Actors[15]Seeing_Range = 30
Objectives[0]mission_Actors[15]Hearing_Range = 30
Objectives[0]mission_Actors[15]CombatMovement = Offensive
Objectives[0]mission_Actors[15]weapon = MachinePistol
Objectives[0]mission_Actors[15]Variation = Random
Objectives[0]mission_Actors[15]Task = 0
Objectives[0]mission_Actors[15]Task_Guard_Range = 5
Objectives[0]mission_Actors[15]Task_Stay_In_Range = True
Objectives[0]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[15]Task_Scenario = NONE
Objectives[0]mission_Actors[16]Survive_Number = 0
Objectives[0]mission_Actors[16]Failed_Text = 
Objectives[0]mission_Actors[16]Remove_After = 0
Objectives[0]mission_Actors[16]positionX = 1756.97
Objectives[0]mission_Actors[16]positionY = 3294.086
Objectives[0]mission_Actors[16]positionZ = 41.13918
Objectives[0]mission_Actors[16]Heading = 200
Objectives[0]mission_Actors[16]String_Name = g_m_y_korean_02
Objectives[0]mission_Actors[16]Relationship_Group = Enemy1
Objectives[0]mission_Actors[16]AddBlip = False
Objectives[0]mission_Actors[16]ShowCone = False
Objectives[0]mission_Actors[16]Invincible = False
Objectives[0]mission_Actors[16]SetHealth = 100
Objectives[0]mission_Actors[16]DieFromHeadShot = True
Objectives[0]mission_Actors[16]CanExitVehicle = True
Objectives[0]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[16]AlwaysFight = True
Objectives[0]mission_Actors[16]Seeing_Range = 30
Objectives[0]mission_Actors[16]Hearing_Range = 30
Objectives[0]mission_Actors[16]CombatMovement = Offensive
Objectives[0]mission_Actors[16]weapon = MachinePistol
Objectives[0]mission_Actors[16]Variation = Random
Objectives[0]mission_Actors[16]Task = 0
Objectives[0]mission_Actors[16]Task_Guard_Range = 5
Objectives[0]mission_Actors[16]Task_Stay_In_Range = True
Objectives[0]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[16]Task_Scenario = NONE
Objectives[0]mission_Actors[17]Survive_Number = 0
Objectives[0]mission_Actors[17]Failed_Text = 
Objectives[0]mission_Actors[17]Remove_After = 0
Objectives[0]mission_Actors[17]positionX = 1739.104
Objectives[0]mission_Actors[17]positionY = 3298.477
Objectives[0]mission_Actors[17]positionZ = 48.75867
Objectives[0]mission_Actors[17]Heading = 200
Objectives[0]mission_Actors[17]String_Name = g_m_y_korean_02
Objectives[0]mission_Actors[17]Relationship_Group = Enemy1
Objectives[0]mission_Actors[17]AddBlip = False
Objectives[0]mission_Actors[17]ShowCone = False
Objectives[0]mission_Actors[17]Invincible = False
Objectives[0]mission_Actors[17]SetHealth = 100
Objectives[0]mission_Actors[17]DieFromHeadShot = True
Objectives[0]mission_Actors[17]CanExitVehicle = True
Objectives[0]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[17]AlwaysFight = True
Objectives[0]mission_Actors[17]Seeing_Range = 30
Objectives[0]mission_Actors[17]Hearing_Range = 30
Objectives[0]mission_Actors[17]CombatMovement = Offensive
Objectives[0]mission_Actors[17]weapon = MachinePistol
Objectives[0]mission_Actors[17]Variation = Random
Objectives[0]mission_Actors[17]Task = 0
Objectives[0]mission_Actors[17]Task_Guard_Range = 5
Objectives[0]mission_Actors[17]Task_Stay_In_Range = True
Objectives[0]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[17]Task_Scenario = NONE
Objectives[0]mission_Actors[18]Survive_Number = 0
Objectives[0]mission_Actors[18]Failed_Text = 
Objectives[0]mission_Actors[18]Remove_After = 0
Objectives[0]mission_Actors[18]positionX = 1742.216
Objectives[0]mission_Actors[18]positionY = 3287.148
Objectives[0]mission_Actors[18]positionZ = 41.09534
Objectives[0]mission_Actors[18]Heading = 200
Objectives[0]mission_Actors[18]String_Name = g_m_y_korean_02
Objectives[0]mission_Actors[18]Relationship_Group = Enemy1
Objectives[0]mission_Actors[18]AddBlip = False
Objectives[0]mission_Actors[18]ShowCone = False
Objectives[0]mission_Actors[18]Invincible = False
Objectives[0]mission_Actors[18]SetHealth = 100
Objectives[0]mission_Actors[18]DieFromHeadShot = True
Objectives[0]mission_Actors[18]CanExitVehicle = True
Objectives[0]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[18]AlwaysFight = True
Objectives[0]mission_Actors[18]Seeing_Range = 30
Objectives[0]mission_Actors[18]Hearing_Range = 30
Objectives[0]mission_Actors[18]CombatMovement = Offensive
Objectives[0]mission_Actors[18]weapon = MachinePistol
Objectives[0]mission_Actors[18]Variation = Random
Objectives[0]mission_Actors[18]Task = 0
Objectives[0]mission_Actors[18]Task_Guard_Range = 5
Objectives[0]mission_Actors[18]Task_Stay_In_Range = True
Objectives[0]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[18]Task_Scenario = NONE
Objectives[0]mission_Actors[19]Survive_Number = 0
Objectives[0]mission_Actors[19]Failed_Text = 
Objectives[0]mission_Actors[19]Remove_After = 0
Objectives[0]mission_Actors[19]positionX = 1729.134
Objectives[0]mission_Actors[19]positionY = 3281.227
Objectives[0]mission_Actors[19]positionZ = 41.07368
Objectives[0]mission_Actors[19]Heading = 250
Objectives[0]mission_Actors[19]String_Name = g_m_y_korean_02
Objectives[0]mission_Actors[19]Relationship_Group = Enemy1
Objectives[0]mission_Actors[19]AddBlip = False
Objectives[0]mission_Actors[19]ShowCone = False
Objectives[0]mission_Actors[19]Invincible = False
Objectives[0]mission_Actors[19]SetHealth = 100
Objectives[0]mission_Actors[19]DieFromHeadShot = True
Objectives[0]mission_Actors[19]CanExitVehicle = True
Objectives[0]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[19]AlwaysFight = True
Objectives[0]mission_Actors[19]Seeing_Range = 30
Objectives[0]mission_Actors[19]Hearing_Range = 30
Objectives[0]mission_Actors[19]CombatMovement = Offensive
Objectives[0]mission_Actors[19]weapon = MachinePistol
Objectives[0]mission_Actors[19]Variation = Random
Objectives[0]mission_Actors[19]Task = 0
Objectives[0]mission_Actors[19]Task_Guard_Range = 5
Objectives[0]mission_Actors[19]Task_Stay_In_Range = True
Objectives[0]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[19]Task_Scenario = NONE
Objectives[0]mission_Vehicles = 5
Objectives[0]mission_Vehicles[0]positionX = 1732.022
Objectives[0]mission_Vehicles[0]positionY = 3310.834
Objectives[0]mission_Vehicles[0]positionZ = 41.37632
Objectives[0]mission_Vehicles[0]Heading = 196.035
Objectives[0]mission_Vehicles[0]Name = Mammatus
Objectives[0]mission_Vehicles[0]Model = mammatus
Objectives[0]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 4
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 2
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[0]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 3
Objectives[0]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[0]mission_Vehicles[1]positionX = 1750.836
Objectives[0]mission_Vehicles[1]positionY = 3291.589
Objectives[0]mission_Vehicles[1]positionZ = 40.915
Objectives[0]mission_Vehicles[1]Heading = 264.9984
Objectives[0]mission_Vehicles[1]Name = Cavalcade
Objectives[0]mission_Vehicles[1]Model = cavalcade2
Objectives[0]mission_Vehicles[1]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 4
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = 1726.94
Objectives[0]mission_Vehicles[2]positionY = 3274.663
Objectives[0]mission_Vehicles[2]positionZ = 40.94082
Objectives[0]mission_Vehicles[2]Heading = 49.99299
Objectives[0]mission_Vehicles[2]Name = Cavalcade
Objectives[0]mission_Vehicles[2]Model = cavalcade2
Objectives[0]mission_Vehicles[2]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 4
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]mission_Vehicles[3]positionX = 1749.9
Objectives[0]mission_Vehicles[3]positionY = 3274.429
Objectives[0]mission_Vehicles[3]positionZ = 40.94296
Objectives[0]mission_Vehicles[3]Heading = 185.0087
Objectives[0]mission_Vehicles[3]Name = Cavalcade
Objectives[0]mission_Vehicles[3]Model = cavalcade2
Objectives[0]mission_Vehicles[3]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[3]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[3]HasPearlescent = False
Objectives[0]mission_Vehicles[3]Livery = 4
Objectives[0]mission_Vehicles[3]DirtLevel = 0
Objectives[0]mission_Vehicles[3]LockedForPlayer = False
Objectives[0]mission_Vehicles[3]Locked = False
Objectives[0]mission_Vehicles[3]Alarm = False
Objectives[0]mission_Vehicles[3]HotWired = False
Objectives[0]mission_Vehicles[3]Invincible = False
Objectives[0]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[3]Remove_After = 0
Objectives[0]mission_Vehicles[3]Survive_Number = 0
Objectives[0]mission_Vehicles[3]Failed_Text = 
Objectives[0]mission_Vehicles[4]positionX = 1983.134
Objectives[0]mission_Vehicles[4]positionY = 3839.955
Objectives[0]mission_Vehicles[4]positionZ = 31.84203
Objectives[0]mission_Vehicles[4]Heading = 295.0143
Objectives[0]mission_Vehicles[4]Name = Washington
Objectives[0]mission_Vehicles[4]Model = washington
Objectives[0]mission_Vehicles[4]PrimaryColor = PoliceCarBlue
Objectives[0]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[0]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[4]HasPearlescent = False
Objectives[0]mission_Vehicles[4]Livery = 0
Objectives[0]mission_Vehicles[4]DirtLevel = 0
Objectives[0]mission_Vehicles[4]LockedForPlayer = False
Objectives[0]mission_Vehicles[4]Locked = False
Objectives[0]mission_Vehicles[4]Alarm = False
Objectives[0]mission_Vehicles[4]HotWired = False
Objectives[0]mission_Vehicles[4]Invincible = False
Objectives[0]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[4]Remove_After = 0
Objectives[0]mission_Vehicles[4]Survive_Number = 0
Objectives[0]mission_Vehicles[4]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 5
Objectives[0]mission_Props[0]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 1742.06
Objectives[0]mission_Props[0]positionY = 3276.39
Objectives[0]mission_Props[0]positionZ = 40.12218
Objectives[0]mission_Props[0]rotationX = 0
Objectives[0]mission_Props[0]rotationY = 0
Objectives[0]mission_Props[0]rotationZ = 0
Objectives[0]mission_Props[1]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 1746.721
Objectives[0]mission_Props[1]positionY = 3286.247
Objectives[0]mission_Props[1]positionZ = 40.08619
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 0
Objectives[0]mission_Props[2]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 1751.387
Objectives[0]mission_Props[2]positionY = 3280.984
Objectives[0]mission_Props[2]positionZ = 40.08192
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 0
Objectives[0]mission_Props[3]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 1725.894
Objectives[0]mission_Props[3]positionY = 3279.801
Objectives[0]mission_Props[3]positionZ = 40.07293
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 0
Objectives[0]mission_Props[4]Model = sm_prop_smug_crate_01a
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 1727.671
Objectives[0]mission_Props[4]positionY = 3289.67
Objectives[0]mission_Props[4]positionZ = 40.17401
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 1738.317
Objectives[0]ObjectiveMessages[0]positionY = 3280.075
Objectives[0]ObjectiveMessages[0]positionZ = 40.1074
Objectives[0]ObjectiveMessages[0]Message = A rival drug dealing crew is using the Sandy Shores Airfield to move drugs cross country.You need to go to the airfield and eliminate the crew from the airfield
Objectives[0]ObjectiveMessages[0]Contact = CHAR_RON
Objectives[0]ObjectiveMessages[0]Sender = Ron Jakowski
Objectives[0]ObjectiveMessages[0]Subject = TPI Inc.
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = True
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Text = Go to ~y~Sandy Shores airfield
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 1
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = 1736.83
Objectives[1]positionY = 3263.742
Objectives[1]positionZ = 40.2371
Objectives[1]Heading = -60
Objectives[1]Diameter = 1
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1
Objectives[1]PlaySound = True
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Text = Steal the ~b~Plane
Objectives[2]FaildText = 
Objectives[2]Type = Enter_Vehicle
Objectives[2]positionX = 1742.639
Objectives[2]positionY = 3291.476
Objectives[2]positionZ = 40.10473
Objectives[2]EnterVehicle_AsPassenger = False
Objectives[2]EnterVehicle_CanExit = True
Objectives[2]EnterVehicle_SetIsWanted = False
Objectives[2]EnterVehicle_SeatIndex = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Deliver the ~b~Plane ~w~to ~y~Docks
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = 978.002
Objectives[3]positionY = -3100.034
Objectives[3]positionZ = 4.900787
Objectives[3]Heading = 195
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = True
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

